Backgrounds

Every character may take one of these backgrounds at first level, as if they were the Forgotten Realms backgrounds. And no, you can't use any but these.

Rhuuk Rigid land of the military, your rough training has honed your body. You gain 3 hitpoints. This increases to 6 at 11th level and 9 at 21st level.

Narill Varied land of adventurers, you've learned skills that outlanders wouldn't expect. Choose one of the following skills: Endurance, Bluff, Perception. You gain training in that skill.

Aeogon The wild land of Aeogon requires one to act fast and think later. You gain a +2 bonus to intiative checks.

Darhl The land of traders and freedom, you have the gift of the silver tongue. You gain Diplomacy as a class skill, and gain a +2 bonus to all Diplomacy and Bluff checks.

Darai The devastation of your homelands has scarred you, but in time it will regrow. You gain Nature as a class skill, and a +1 bonus to endurance and initiative checks.

Hinterlands The rugged and frozen Hinterlands have forged you into a juggernaut. You gain a +2 bonus to Endurance checks. In addition, you gain a +2 bonus to saving throws when dying.

Dragonspine Mountains Growing up surrounded by dragons has given you a strong resistance to breath weapons. You gain resist 5 in one element. Your choices are: fire, lightning, poison, acid, or cold.

Dwarven Holds The land of your ancestors fills you with natural cunning. You gain a +2 bonus to Insight and Dungeoneering checks.

Amavanna The homeland of the elves, unknown to those beyond.. You add Stealth to your list of class skills, and gain +2 to Stealth checks.

Landisorn The lands of the dragonborn, Landisorn prides itself on honor and order. You gain a +2 bonus to History checks, and gain proficiency in one non-exotic polearm of your choice.

Adventurer's Guild Perhaps the lure of adventure struck you at a young age and you've been apprenticed for years, or serve as a page. You can choose one additional multiclass feat, for a total of two. However, this feat must be taken at 1st level, and cannot be changed afterwards.

Talm The bustling economic center of the nations, Talm attracts adventurers like flies. You gain training in the streetwise skill, and gain a +2 bonus to Insight checks.